Nothing new phones (3) and headphones (1) look like you’ve seen before

The phone’s grid design comes with three columns representing the flexible printed circuit board below. The three-type camera system is arranged along the top of these grids with the glyph matrix display, and placed it within a second second. This is an unusual style that breaks from the circular or rectangular camera modules in most phones.
The glyph matrix is the evolution of Nothing’s famous Glyph LED. Originally designed to light up when notifications arrive, it also creatively uses lights to show how much time is left on the timer, or how close your Uber driver is to your location. The new glyph matrix can do everything because it works more like display.
There is nothing to boot from a few new “glyph toys” that you can see your own pixelated preview so you can take photos with your rear camera. There is also a spinning game, a magic 8 ball that gives you answers when shaking the phone, and even a rock paper game. Intuitively, you can use some touch-sensitive circles to cycle through these modes without having to constantly switch back and forth to the settings menu on the front screen of your phone. Nothing starts a software developer suite, so anyone can create glyph toys for their phones.
Another interesting feature is the small red square on the back. Originally on the phone (2A), it was more than just a design accent. When you record a video, it lights up like a recording light.
The phone may not have the top-notch Snapdragon 8 Elite, and instead opt for the smaller Snapdragon 8S Gen 4, it should still offer flagship-class performance with the rest of the specs competing against rivals, especially at $799. Of particular note is the use of silicon carbon batteries, a relatively new technology that enables thinner designs. While it’s slightly thicker than its predecessor (0.2mm), the 5,150 mAh is larger than the 4,700 mAh in the phone (2).
Courtesy of Julian Chokkattu